Students were required to create a base mesh in Maya using primitive shapes to construct a character’s topology, based on their character designs. Once the model was completed, the base mesh was exported into Mudbox for sculpting. The sculpts could include details such as wrinkles, pores, scars, scales etc. that wouldn’t be included in the modelling process. Accuracy when replicating a design or reference is of ultimate importance when creating a 3D character, as is anatomical understanding and clean and constructive modelling practices. This assignment teaches students the core skills required for character production.